I'm trying to reproduce a model from a youtube tutorial. I'm currently trying to texture my model using photoshop. I've unwrapped my model successfully, but now when I paint the UV islands and load the image into blender, my textures/colors don't have the desired look, and I'm unsure why. It appears that they are very light. I believe it has something to do with how I baked my ambient occlusion image?
I set the sampling in "world" to 20 like he did. This happens for every color. I tried just straight black and it turned pretty light gray.
Can anyone help?