Yes, that's a 42-minute video, and it takes every bit of it.
I would further add to this comment that there really will be two aspects to getting a satisfactory result: cloth simulation, and then texturing. The cloth material will be very gauzy (is that a word?) and translucent.
I'd also add that, given that Blender 2.8 removes the original "Blender internal" renderer, replacing it with Cycles and EEVEE, the OP will need to learn about the node-based materials which drive the Cycles render engine. For a glimpse of what I'm talking about, see e.g.:
https://www.blenderguru.com/articles/cycles-shader-encyclopedia
https://www.blenderguru.com/tutorials/create-realistic-materials-with-cycles
https://blenderartists.org/t/yet-another-thread-about-cycles-materials/562346
So, there are two challenges ahead of the OP: first, to get a cloth material to lie correctly, then to make it look like it does in the reference photograph.