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I have a simple arrow like this:

enter image description here

I want to make it curved about the Z axis like this:

enter image description here

In this image it is a texture applied with transparent background to a plane. But I want to make it a 3D model and apply a special material.

I tried adding a curve modifier and ended up with this:

enter image description here

What is the best method to use?

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    $\begingroup$ Using the curve is ok. But you have to subdivide your mesh (mainly transversally to the curve) in order to allow it to follow the curve. $\endgroup$ – lemon Mar 16 '17 at 14:31
  • $\begingroup$ blender.stackexchange.com/a/34616/2217 But like lemon said you need more geometry. The mesh can only bend on edges, and you only have one edge in the arrow. $\endgroup$ – David Mar 16 '17 at 14:38
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As others have stated, I need to add more geometry to deformenter image description here around the curve:

enter image description here

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