So I have a leaf material with transparent alpha, and I used a particle system to put it on an empty tree to make it look like it has leaves. The texture I used had a transparent background so I used a transparent material to make it actually transparent.
But this is what happens when I convert the particle system and join it with the tree. It's so annoying, it's happened once before when I tried to use the array modifier to an image with a transparent background and the background turns black despite having the right material. What do I do?
I'm pretty sure it now has something to do with UVs because I unwrapped the leaves again and the leaves were messed up. Is there like a short way to do this? When I join the leaves and the tree the UV resets.