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I am made a flower with five petals which is one object. I want the inside center of the flower colored white then fade to a light pink on the outside petals. I can do some of the basics with the nodes but not sure how to mix two RGB to blend from the inside to the outside. As you can see I did have a start with the nodes but don't know how to make it all work. Thanks

enter image description here

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    $\begingroup$ Add gradient texture (spherical) and plug it in MixRGB factor $\endgroup$
    – Serge L
    Commented May 4, 2018 at 14:13
  • $\begingroup$ Thanks for your suggestion. I might be connecting these up wrong but not getting the effect I was looking for. Maybe more details would be of help. $\endgroup$
    – Allen
    Commented May 4, 2018 at 15:50

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UV unwrap your mesh as Project from view (I did it from top view). To put gradient in center, use a gradient texture node, add Mapping node and modify X,Y coordinates. You can use ColorRamp node for better control of color blending. enter image description here

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  • $\begingroup$ Thanks for taking the time to show me how to do this. I never thought of using the UV unwrapping for this purpose. This will be helpful for other projects. $\endgroup$
    – Allen
    Commented May 4, 2018 at 18:24
  • $\begingroup$ Just wanted to add for the sake of others who google this. Your node structure is incorrect. You should have the MixRGB between the color outputs of the Coloramp and Diffuse BSDF. In the node setup that you show, the MixRGB has no control over the visible output. $\endgroup$
    – wfarid
    Commented Dec 27, 2018 at 14:19

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