I need to mix 1 gray-white texture with yellow color.

Here is a model with a gray-white texture without the applied yellow color. without color

I was able to apply a yellow color through the nodes, but it does not appear in the render. with color(not render)

enter image description here

I need the same result, only to make the model yellow in the rendering.

please show me where I made a mistake =)

  • $\begingroup$ Try replacing the multiply shader with a mix shader $\endgroup$ Commented Aug 3, 2018 at 16:06
  • $\begingroup$ It's don't work $\endgroup$
    – BallAsh
    Commented Aug 3, 2018 at 16:07
  • $\begingroup$ here is result i.imgur.com/8i1wExb.png $\endgroup$
    – BallAsh
    Commented Aug 3, 2018 at 16:13
  • $\begingroup$ Oh i done with this, using Principled BSDF. i.imgur.com/HefBVtG.png $\endgroup$
    – BallAsh
    Commented Aug 3, 2018 at 17:30

1 Answer 1


You cannot mix a color(or a texture) with a shader in Cycles. You are currently mixing a texture with a Diffuse BSDF shader - that's the problem. It will be enough to disconnect it and set the color directly in the MixRGB node to fix this.

If you wanted to have a separate node for the color for some reason(for example if you want to connect it to multiple inputs so you can change them all at once), you can use RGB node that you can find among Input nodes.


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