I've got a thick cloth simulation, with a cage that is simulated, then solidified, and my original model (With armature deformation) is mesh-deformed to the simulated cloth. This works perfectly, but I need the simulated cloth to avoid colliding with the legs of the character, but if I add a collision modifier/physics to the original model, the simulated cloth collides with the jacket that's copying its deformation, so it goes haywire!
Here's what it looks like with the simulation running:
And here's the clipping that I'm trying to get rid of:
Can I choose to ignore certain vertex groups in cloth collisions, between objects?