I'm working on a simple scene where I've got a table set to a collision object and a plane strip of with a couple of subdivisions (previously a much larger plane) set to a cloth simulation I then let fall on the table, to fake a table cloth, but every single time I run the simulation it keeps jittering, intersecting with the table, colliding with some sort of margin (so not actually touching the table) and, worse of all, flies off after a coupe of seconds, as shown in the attached GIF.
I've tried changing the cloth's Quality Steps and cloth preset, enabled Self Collision but the issue still persists. Has anyone figured a good way to fix these issues?
(Any suggestions welcome 🙂!)
I've tried Chris' suggested Self-collision settings and that seems to fix the jitters and flying away of the plane, but there's still a gap/margin once the plane collides with the table as shown below:
Chris' suggestion of going into the Cloths settings > Object Collision > and setting the Distance to ~0.002m seems to reduce the margin significantly, see comparison below:
Though this thread was kinda resolved, I recently bumped into the issue again, and found out from another thread how to reduce the gap even further, the Thickness Outer setting in the collision object needs to be set to 0 (or closest to 0):