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I'm practising how to model my Kitchen radio. On the top of the model it has many holes, I've used subdivision modifier on my mesh. My first attempt was to deactivate the submodifier and make an array of holes, but once I turned on the subdivision modifier again, it was extremely unclean mesh.

So what would be the best way to achieve the holes on top of the mesh?

Thank you.

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enter image description here

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Duplicate a 6 vertex circle, extrude inwards, extrude down, fill, then duplicate along 2 Array modifiers, it will give you a grid of holes. Then join to the rest of the topology. You can even bake a normal map if you don't want to keep too many faces.

enter image description here

Also, don't forget to add edge loops in order to sharp your edges:

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  • $\begingroup$ I got a little confused, I add the circle and followed your instructions making the circle and array modifier. But in your image, there is a flat mesh connecting to the circle., so this is what confused me. ibb.co/nMxx8s8 $\endgroup$ Commented May 22, 2020 at 6:12
  • $\begingroup$ yes so move the border and scale them on the X or Y axis (S + X + 0) to make them flat and build a square around your circle. Also don't forget to enable the Merge and First Last options of your Arrays $\endgroup$
    – moonboots
    Commented May 22, 2020 at 6:13
  • $\begingroup$ Ok thanks for that, I managed to understand. The only intimidating part in joining it to the rest of the mesh. ibb.co/WPxryQk Thank you. $\endgroup$ Commented May 22, 2020 at 6:23
  • $\begingroup$ also, see my edit, add edge loops in order to sharp your edges $\endgroup$
    – moonboots
    Commented May 22, 2020 at 6:32
  • $\begingroup$ I would like to add another method as well. But not too sure if one method is better than the other. Here is a screen shot. ibb.co/w0kFkHX $\endgroup$ Commented May 22, 2020 at 13:16

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