I tried to venture into subsurface modelling to start practising and gain more knowledge. My aim was to try using the tools and methods which I have learnt the past 6 months learning Blender. So my final result doesn't look the best. So I wanted some advice what would be the proper or correct method to have had a better result of this PlayStation control.
The initial top sample had less loop cuts which gave a better shape and clean mesh, but the more I was adding loops to get the bevelled circle bumps the more unclean it would look resulting in bad topology.
So what would be a better method to get a better result?