Im trying to add multiple holes within my mesh, so I divided it up, and then used cylinders shapes to make the holes. On the top image I used the Boolean operation. And on the bottom image, I subdivided one of the rectangles and used the looptool method with the circle. Once I add a subdivision modifier I am getting weird result with the Boolean but the operation holes, but the bottom Hole looks more acceptable once cleaned up. Is one or the other method the correct way?
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2$\begingroup$ Instead of using the cylinders, inset the faces with "i", the subdivision modifier/ subdividing then makes perfect circles, once you sharpen the edges (with edge crease/ loopcuts) $\endgroup$– WhatAMeshJan 29, 2020 at 9:07
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$\begingroup$ Hi Thanks for replying. So I tried what you set insetting a face on my mesh. I'm not understanding your next step, can you please post a screen shot? Thank you. imgur.com/9Tl4Fth $\endgroup$– blender breathJan 29, 2020 at 10:55
1 Answer
- Select the face you want holes on
- Inset all faces by pressing "i"
- Extrude all faces by pressing "e"
- Extrude all faces by pressing "e", press "g" and drag them down
- Extrude all faces by pressing "e"
(3. and 5. sharpen the edges, so you don't have to add Loopcuts/Edge Creases)
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$\begingroup$ Thank for your prompt response, Now I saw the wrong modelling approach I was venturing into. It's easy to watch a clip on YT with a incorrect technique and learn the wrong way. Lucky for this forum can save the day! Cheers! $\endgroup$ Jan 30, 2020 at 1:43