Skip to main content
added 158 characters in body
Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

Duplicate a 6 vertex circle, extrude inwards, extrude down, fill, then duplicate along 2 Array modifiers, it will give you a grid of holes. Then join to the rest of the topology. You can even bake a normal map if you don't want to keep too many faces.

enter image description here

Also, don't forget to add edge loops in order to sharp your edges:

enter image description here

Duplicate a 6 vertex circle, extrude inwards, extrude down, fill, then duplicate along 2 Array modifiers, it will give you a grid of holes. Then join to the rest of the topology. You can even bake a normal map if you don't want to keep too many faces.

enter image description here

Duplicate a 6 vertex circle, extrude inwards, extrude down, fill, then duplicate along 2 Array modifiers, it will give you a grid of holes. Then join to the rest of the topology. You can even bake a normal map if you don't want to keep too many faces.

enter image description here

Also, don't forget to add edge loops in order to sharp your edges:

enter image description here

deleted 2 characters in body
Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

Duplicate a 6 vertex circle, extrude inwards, extrude down, fill, then duplicate along 2 Array modifiers, it will give you a grid of holes. Then join withto the rest of the topology. You can even bake a normal map if you don't want to keep too many faces.

enter image description here

Duplicate a 6 vertex circle, extrude inwards, extrude down, fill, then duplicate along 2 Array modifiers, it will give you a grid of holes. Then join with the rest of the topology. You can even bake a normal map if you don't want to keep too many faces.

enter image description here

Duplicate a 6 vertex circle, extrude inwards, extrude down, fill, then duplicate along 2 Array modifiers, it will give you a grid of holes. Then join to the rest of the topology. You can even bake a normal map if you don't want to keep too many faces.

enter image description here

Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

Duplicate a 6 vertex circle, extrude inwards, extrude down, fill, then duplicate along 2 Array modifiers, it will give you a grid of holes. Then join with the rest of the topology. You can even bake a normal map if you don't want to keep too many faces.

enter image description here