I'm trying to make a base for a hard surface model I'm working on using mostly modifiers, and I was hoping I could create a closed "conic" shape out of a simple plane by using an Array modifier and a Deform Curve modifier. But I can't get the first and last elements to merge properly. The best I can do is modify the scale of both curve and mesh until I cant get them close enough, but then I end up with another element overlapping the first one, causing artifacts on rendering, such as:
Is there any way to get the last merge with one of the other Fit Types of the array, or some other fix?