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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
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Stuttering Mesh in perspective display viewport
I was working on modelling this piece for a necklace so it was already small in size but when I switch it to perspective the faces start to stutter and spasm like it’s Z-fighting.
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Leg rig that transfroms between human form and digitigrade form
I’m trying to make a character that transforms from a human form to a more feral from, I started by making a human leg mesh that can swap between 2 states, Human and Digitigrade, to accomplish this effect … the linked images is not parented to the mesh …