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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

0 votes

Plane to only reflect object?

Create a new renderlayer. The groundplane keeps the reflective material, but the object gets a white emission material. Hide all lights and environments. This gives you a black and white mask for the …
knekke's user avatar
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4 votes

Changing duplicated object's texture effects the first object's

The meshes share the same texture. You have to duplicate the texture as well by clicking on that number next to the name in that field where you select the texture. I think it says "make single user c …
knekke's user avatar
  • 1,351
2 votes
Accepted

What elements go into a good material testing scene

Make sure you have correct neutral lighting (a diffuse grey (50%) sphere should render as diffuse grey (50%)). You need some reflectors to judge reflections. Maybe you should have an object with a …
knekke's user avatar
  • 1,351