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Questions relating to Blenders node editor. The node editor is used for non-destructive texture and material editing; for geometry node editing and for post-processing/compositing.
3
votes
Determining "hidden" values in nodes
Plainly as a number, no. Approximately, yes.
You can plug anything into the color input of an emission node and plug that into the surface material output. This will let you visualize the values ac …
5
votes
Accepted
how can I use both Color and Alpha for the ColorRamp
To have the alpha properly control the transparency of the volume you need to multiply it into the density before plugging it into the strength of the emission shader.
Click to enlarge
2
votes
How do I make a specular surface without reflections?
Gloss is essentially the same thing as specularity. Glossy means that rays reflect off the surface at the angle of incidence (specular angle), producing a reflection.
From the Wikipedia page:
Gl …
9
votes
Accepted
Light Path Node and Mix Shader
The factor of the Mix Shader node is the fraction of the second shader that contributes to the output shader. If the factor is 0.8 then the output shader will be 80% the second input and 20% the firs …
4
votes
How do I remap colors in Cycles?
It looks like what you are looking for its the color ramp node.
The color ramp node can take any value between 0 and 1 (values outside this range will be clamped to 0 or 1) in it's fac input socket. …
17
votes
Accepted
How can I bypass a node?
This is called Muting a node. You can mute or unmute a node by selecting it and pressing M. Muting a node will connect the inputs directly to the outputs according to datatype in the same way as Del …
5
votes
Accepted
Extract particle age info as render layer
You can do this by adding a new render layer with an Override Material specified.
First create a dummy object and give it a new material and call it something like particle_age. Just plug the Partic …
3
votes
Accepted
Repeat a generated texture in Blender 2.91
As others have suggested, you can achieve the effect you want for this specific pattern by changing the way you create the pattern (using a color ramp node). For this application that is probably bes …
3
votes
Accepted
How do I use the alpha channel of a texture for arbitrary data in Cycles?
In order to do what you are you describing, you need to make a couple changes to your node setup.
Change the Mix Shader to an Add Shader.
Unplug the texture color from the multiply node and plug the …
4
votes
How to reset view node shortcut
While DaurteFarrajotaRamos's answer is correct that there is no viewer node by default, Greg Zaal's Node Wrangler addon (which comes bundled with Blender) does implement a veiwer node of sorts in the …
40
votes
Accepted
how are the math node operations in cycles calculated?
Here is a list of the mathematical equivalents of each operation.
Add: Out = Value1 + Value2.
Subtract: Out = Value1 - Value2.
Multiply: Out = Value1 * Value2.
Divide: Out = Value1 / Value2.
Sine: O …
7
votes
Repeat a generated texture in Cycles?
For the mapping node to work properly you need to tell it what the existing mapping coordinates are. To do this simply add an input > texture coordinates node and plug the UV output (the model must b …
22
votes
How to make a realistic snow material in Cycles?
Here is what I have come up with:
In a still shot the sparkles look kind of like fireflies, but when you animate the camera they look great!
Here is the node setup:
The base material is the dif …
2
votes
Blender 2.75 Time Node
I think what you mean is a node that does the same thing as the time node in the compositor. Unfortunately there is no single cycles node that does this. However one can be constructed rather easily …
7
votes
Accepted
Cycles Fake Absorption Setup Explanation
The way the node setup you are referencing works is by coloring the inside wall of a material based on how far the ray has traveled within the material.
The backfacing output gives 1 if the ray is …