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Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.
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What are the practical applications of the voxel data texture?
I have looked quite a bit at the capabilities of the voxel data texture. I understand that it is "volume pixels" where it gets its name from. It looks like they can use it some programs to take slic …
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Possible Python Automation With This Particular Material
I just had a quick question. I am starting to get a bit more adequate with Blender in terms of getting to photorealism. In the picture below is a model that I got online and I am wanting to edit the …
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Practical Implications of a Thickness Map
So below, I have a thickness map from Substance Painter. I looked into this on the questions here and found a pretty useful post here on thickness maps that might be relevant to anyone trying to answ …
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Tesselation vs. Displacement Mapping
Just had a quick question, is there a difference between tesselation and displacement mapping? On another forum I read this:
"Tessellation in itself only smooths out things by subdividing the polyg …
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Constructing a Flower from Multiple Parts Texture Map
Anybody know the best way to make a flower out of this texture? The texture has everything I need in terms of an alpha mask, glossiness, normal etc. How would I construct the mesh from this? Could …