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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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Dinosaur Reptile Skin

so I'm not an expert on blender, just someone who messes with it occasionally, but i think a good way to do this would be to use a normal map. Just in case you don't know what that is, it's like your …
yam's user avatar
  • 58
0 votes
1 answer
58 views

how to get character textures to flow?

I'm very new to the whole material/texturing pipeline, and i've been having trouble figuring out how people get their materials to follow the form nicely. …
yam's user avatar
  • 58
2 votes
0 answers
64 views

How to get gradient material to work with rig?

I've got a lil character i'm making that uses some gradient materials, but I don't know how to make the gradient move with the deformations. …
yam's user avatar
  • 58