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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

1 vote

Particle system. Why is the hair not following the mesh?

Pivot point of the particle instances has to be at their bottom.
Vlad Ilisan's user avatar
0 votes
1 answer
293 views

Wrinkles fade out when retopologizing

When should I sculpt the wrinkles,texture?Before or after retopo?And if after, how do I add wrinkles if the mesh is retopologized? And can I texture paint the mesh if it is made by triangles and the r …
Vlad Ilisan's user avatar
0 votes
1 answer
550 views

Particle system. Why is the hair not following the mesh?

Why the hair isn't following the mesh?
Vlad Ilisan's user avatar