Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 29401

Questions relating to Blenders node editor. The node editor is used for non-destructive texture and material editing; for geometry node editing and for post-processing/compositing.

2 votes

Using new PointerProperty with custom property

This is how I do it in the Blender addon for LuxCore: import bpy from bpy.props import PointerProperty def init(): bpy.types.Material.luxcore = PointerProperty(type=LuxCoreMaterialProps) class …
B.Y.O.B.'s user avatar
  • 1,176
3 votes
Accepted

Is there a node in Lux with a similar function as Cycles' Fresnel and Layerweight nodes?

Short answer: No. The problem is that such a texture is only possible in a unidirectional pathtracer, but LuxCore also supports bidirectional pathtracing. I have recently investigated this and implem …
B.Y.O.B.'s user avatar
  • 1,176
2 votes
Accepted

Is there a way to script for Lux to work on original nodes?

LuxCore's shader code is written in C++ and OpenCL. To write new textures or materials, you have to clone the codebase, write your code in C++ (and optionally OpenCL) and compile the binaries with you …
B.Y.O.B.'s user avatar
  • 1,176
1 vote
0 answers
117 views

Custom Nodes: can't animate CollectionProperty items

When I try to animate a property that is stored in a CollectionProperty attached to a custom node (by hovering it and pressing I), I get the following error message: Failed to resolve path to propert …
B.Y.O.B.'s user avatar
  • 1,176
1 vote
Accepted

Creation of Node Setup with python, missing some commands

Cycles material nodes are accessible through the node_tree attribute of the material. Example: get the node tree of the active material on the active object: node_tree = bpy.context.object.active_ma …
B.Y.O.B.'s user avatar
  • 1,176
3 votes
Accepted

How disable/enable an Output File Node from python?

You can set the mute flag of the Node to True. import bpy scene = bpy.context.scene compositing_node_tree = scene.node_tree compositing_node_tree.nodes['File Output'].mute = True Alternatively you …
B.Y.O.B.'s user avatar
  • 1,176
2 votes

Move texture import script in node editor to a node category

I implemented a crude solution in LuxBlend: Link class NodeItemMultiImageImport(NodeItemCustom): # NodeItemCustom is not documented anywhere so this code is a bit of guesswork def draw_operat …
B.Y.O.B.'s user avatar
  • 1,176