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Blender represents locations in a scene by their coordinates. The coordinates of a location consist of three numbers that define its distance and direction from a fixed origin.

3 votes

How to move a complex object to the origin without destroying it?

Add an empty ShiftA > Empty > Plain Axes, then position it at the proper position to your object with G. Select all the pieces of your object, then select the empty last. Parent the object(s) to the …
David's user avatar
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6 votes

How can I rotate an object's coordinate system without rotating the object?

A alternative way to move objects along the face of another object is with snapping. Enable Face Snapping with CtrlShiftTab > Face Snapping. Enable snapping with Shift Tab. (Both are also accessed in …
David's user avatar
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6 votes
Accepted

Grid Floor Axis Not Aligned With Zero?

You have the Local button selected, which means it starts the coordinate system at the object origin, not the world center. Set it to Global and it will work like you want, where 0 is at the grid flo …
David's user avatar
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5 votes
Accepted

Setting constraints causes the location of the constrained objects/bodies not be accessible

That comes from the way parenting and constraints mess with the global coordinates (their effect gets calculated after the object.location). … The blender wiki has a good read for further explanation about the coordinates for parented objects (same principals for constraints). …
David's user avatar
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2 votes
Accepted

How do I make a square when the existing edge is not alined to any of the axes?

With the edge selected open up the properties pane with N Scroll down to the Mesh display section and turn on Length for the Edge Info. Now press E to extrude, then press YY to constrain the movemen …
David's user avatar
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