Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Questions pertaining to Blender's internal physics or the Game Engine physics.
3
votes
What is the easiest way to simulate trampoline?
Speaking to trampoline effect (simple one) ...
falling object with two keyframes (start / end Z position) with Dynamic Effect Elastic (T) set in Graph Editor with first keyframe selected
"trampolin …
7
votes
How do I create a physics interaction followed by an explosion (that continues the physics)?
In this example
Rigid Body set to all three objects (as you did)
Sphere increased to 10 kg
Cube - Fracture Physics Properties enabled Constraints with Breaking lowered to 0,5
With additional setup you … select Shards (with one active) and search for Rigid Body > Add Active
for explosion you don't need Constraints between shards, so I just animated Dynamic checkbox by keyframes (OFF/ON) on frame 45 under Physics …
2
votes
How to add physics to the object that already follows another object?
Cloth
Use Cloth sim not only for a string, but create a very simple lamp on string
Than place your "lamp" object in place of cloth part represented a lamp, add Array modifier
Surface Deform Modifier …
5
votes
Accepted
Rigid Body, object passing through floor
Road - ad Rigid Body > Passive
Leaves - ad Rigid Body > Active and move them a bit up the road (more than set margin)
go to Properties Editor > Physics > Rigid Body > Collisions > Shape > Mesh. …
8
votes
Accepted
Why does my cloth simulation fall even though it shouldn't?
Increase Physics Properties > Collision > Softbody And Cloth > Friction value for bed (mattress) object. …
0
votes
Accepted
Quick Explosion: How to give shrapnels hitboxes
You can't fix that with QuickExplosion.
Since its based on particles, only particle as point (placed in centre of each piece) collides. Maximum you can get is spherical boundary so they stay more ab …
1
vote
Friction with balls rolling down a funnel
To make it work for riggid body you have to ad two keyframes to two animate checkbox frame zero on/ frame 10 off (Physics Properties > Riggid Body > Settings > Animated) …
11
votes
Accepted
How to achieve this destruction effect?
For this purpose blender user usually use Rigid Body simulation. Here is a cookbook for a cube segmented into 10x10x10 (1000 parts). Yes it is process intensive and this is just one cube. The most cal …
3
votes
Accepted
How could I run a Rigid Body simulation backwards after it is baked?
Option 1
For Rigid Body sim you can try ... Bake simulation and with object selected search for Bake Action > enable Visual Keying ... it converts cache into keyframed animation.
Now if yo go to Gr …
5
votes
Accepted
initial velocity/rotation for cloth sim?
For desired effect seems to me easier use Lattice to deform the Tire ...
Add Lattice, scale in object mode, increase W segments like to 10.
Add Lattice modifier to Tire object ...
Add Shape Keys to …
2
votes
Accepted
Soft Bodies floating up
Its because last two objects penetrates into others ... try to avoid that.
Set Collision > Thickess Outer to 0.1
Also use Merge by Distance to clean up your topology, it really matters in this kind o …
2
votes
Rain - How can I get all hits to register in the image sequence?
I'm leaving this message to the time-travellers ... frustrated as me as well.
versio 01
The issue here is moving particle, that appears on one frame above ground and at next frame bellow ground. You n …
2
votes
Accepted
Bugged flame appears only middle of the domain
You have set under Object Data Properties > Texture Space > Size X1 Y1 Z1, that is not correspond to your domain ...
... but it should be half of Object Dimension (size is measured from object origin …
4
votes
How to animate a solid block cracking
You can use
Ivy Generator addon to create curve cracks
Shrinkwrap curve to block
and animate under Curve Properties - Geometry - Start-End Mapping the
End value ...
Or search for some lightning or …
0
votes
Rigid body objects not interacting with animated deforming mesh
For Fridge (Passive) enable Animated. If Groceries didn't stay inside on Fridge move it can be because Fridge moves too fast, and some subsets would be needed for simulation - Scene Properties > Riggi …