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Questions pertaining to 2D images in blender. Use this tag for image textures, baking images, and any other question relating to images.
10
votes
How to make fake "3d object" from stack of photos?
I don't think it would be an issue for you :)
Step 25 (same as in anim-gif above) / + Array modifier / or Solidify and Volume Shader
Q: How to convert black&white source images to Alpha
version 01 Image … Editor
Since your source are BW images that doesn't fit to addons preset material, you would have to convert them externally or render as image sequence via Compositor with this simple setup ... …
5
votes
How to make fake "3d object" from stack of photos?
With this prepared Image Texture you can use this Node Group to offset the texture in classic volumetric shader ...
It means no gaps between frames ... …
1
vote
Creating an emission texture image from a "normal" image
Illusion of environmental light you can quite quickly fake by extending original image by mirroring and a bit of repainting to eliminate sun light from backside (to create like 360 panorama image). … Camera Properties > Lens > Focal Lenght 17 brings envi texture into original image horizontal range view. …
2
votes
Creating an emission texture image from a "normal" image
But as I wrote one light contaminates other so there is no simple way in this kind of image.
It always depends what do you want to achieve. …
8
votes
Accepted
How do I adjust an image on a sphere?
Your reference image deformation in corners is same so I guess it was unwrapped in the same way. … If you add any object (I used Empty) and for Sphere material you add some image (logo in my case) you can mix them together. …
2
votes
How to align bottom of picture to ground when loading it?
Current import Images as Planes addon doesn't have this feature ... so before some pythonist comes to help ... Blender is bundled with Align Tools addon. If you import all Images as Planes you can use …
0
votes
How to align bottom of picture to ground when loading it?
Another way ... also not automated, but quite efficient is
under Options of 3D view header to Affect only Origin.
When enabled Snapping to Vertex
And Alt+G to Clear Location that now moves all image …
4
votes
Accepted
Tile an Image in a Compositor
Seems to be working fine for me ...
Note: in a case you want to fit tiles into Render Dimension ...
ad Scale node, switch to Render Size and
use Mix node to combine outputs of Scale node and Transfo …
0
votes
Accepted
Add face image decal (which made also in Blender as a object)
Just a few notes ...
it is better to create face from 2D curves for smooth silhouethes
(you can Convert to Curve, switch Curve Spline type to Bezier, Handles > Automatic for most of control points, j …
0
votes
Change 'Image Sequence' images, visualize in Image Editor, save after changes
For a single image Blender warns you about unsaved images (and automatically is set to save them) ... but that is not happening for image sequence, hmm ... … Ad a new Image Texture node with new Image, Save image and with node still selected (Active) press Animated Bake.
Even written for 2.8, worked for me under 3.5 ... …
2
votes
Accepted
Measuring area of a .stl file
Calculate volume
... you need a manifold (closed) mesh. Like now it is open so Blender doesn't know what is a volume. You can ...
Shift+D (Duplicate) selected area and
P (Separate Selected), than
mod …
3
votes
Accepted
The difference between Factor and Image: How can I combine them?
You dont combine Image and Factor.
You combine two images and Factor says how to blend these two images. … Color 2 (blue) is like in foreground (FG)
Factor 0 = 0% of FG (second socket)
Factor 0.5 = 50% of FG and BG (equaly mixed)
Factor 1 = 100% of FG
As factor can be used also 3D textures or black-white image …
3
votes
Accepted
Applying Logo to Sphere to move to Unity
in Edit mode select all vertices and Unwrap as Cube Projection
go to UV Editor and Scale the UV a bit up
go to Shader Editor and for Image node - change Repeat to Clip
Note: in this case I didn't use …
1
vote
How to avoid repeating Texture Paint edits when image is set to repeat in Shading
Unwrap object from top view and scale as needed.
Add new UV Map for line texture and cover whole field.
In Shader editor add UV Map node for each texture and assign propper map.
13
votes
2
answers
2k
views
How to generate Reaction Diffusion animation?
How to create Reaction Diffusion as animated texture (image sequence) in Blender? …