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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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rig doesn't work correctly
I'm trying to rig my first organic model and the problem i have is that the sleeves disconnect with the body, the collar also moves along with the sleeve. I did this all with automatic weights.
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Copy rotation doesnt work correctly
I want to rig the eyelids of my character but when i use copy rotation, the eyelid rotates 90 degrees that also happens with the lower eyelid when i use invert x I follow this turtoriel
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How to make jaw go along with Endo head
I'm new to rigging. …
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Why doesnt the eye go along with the head?
I parented both of these eyes to the head bone but only one eye goes with the head