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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.

1 vote
0 answers
437 views

Weird shading after using solidify modifier [duplicate]

I'm making a simple cuboidal room, but as soon as I solidify my mesh it gets weird black patches around the corners. If I turn fill rim to off it looks good, but obviously I want to fill the rims. I …
user1062760's user avatar
1 vote
1 answer
696 views

Why use bone as target for IK?

I have seen numerous tutorials about rigging and animation of armatures. Whats bugs me is why everyone of it uses a extra bone as IK target and not something that is not related to the armature? like …
user1062760's user avatar
0 votes
2 answers
2k views

Blender ascii fbx adds a Armature bone before root bone UE4

I am using blender 2.73a. I rig a mesh with a armature and export it using FBX 6.1 ASCII exporter. However when I import it in UE4 there is a another bone named 'Armature' before root bone! This happ …
user1062760's user avatar