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i came back after a long christmas break of using blender and i just found this problem while following a tutorial. I made all the steps that are shown in this video https://www.youtube.com/watch?v=V3wghbZ-Vh4 and i see that isn't the same.

A better example: enter image description here

So, the question is, what's happening? what am i doing wrong? Just in case, i unwrapped the ball and isn't looking the same as in the right side preview.

This is how it looks with everything included to look "Realistic or photorealistic" (I'm using the Poliigon materials), and there not much changes in the rendered image.

enter image description here

EDIT: i found that i made a miss-step and didn't unwrap correctly. Now i unwrapped it on sphere projection, but still it looks flat :/

enter image description here

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You need texture coordinates on your sphere. Either use generated coordinates or UV unwrap your Sphere.

Use the mapping node to transform your texture.

box mapping blender

box mapping blender

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  • $\begingroup$ That will solve the "flatness" of the Normal map texture, the roughness of the gloss pbr material and the reflection of the reflection PBR material? $\endgroup$ – J. J. Jan 6 '18 at 16:21
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    $\begingroup$ @J.J. I added a possible setup, unfortunately I can't share the textures. Use micropolygon displacement and a good set of textures with roughness, glossyness, color and displacement information. $\endgroup$ – yann Jan 6 '18 at 16:40

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