In the end, the texture is supposed to look bumpy like this. correct material and texture

It looks just like that in the preview, but not when rendered. I've tried about everything I could think of, short of restarting the entire project from scratch. I've made about three textures the same way, but none of them seem to work. I even tried moving the object to another project in case it was something with the file. I am a complete noob and know almost nothing about this program. Here is how it looks like now, if that's be any help. how_it_looks_like

  • $\begingroup$ Could you post your .blend to pasteall.org/blend or, at the very least, take a screenshot that shows the complete settings for the texture. $\endgroup$ – user7952 Dec 11 '14 at 18:11
  • $\begingroup$ Thank you for you help! It works fine now. Sorry about not posting the settings, I didn't even know there was a site to upload blend files at! Likely irrelevant at this point, but here is how the settings looked like before using your advice. pasteall.org/blend/33308 $\endgroup$ – yabsol Dec 12 '14 at 17:13

You are using a normal map texture only. You need 2 textures: the bump map, and the diffuse. The following image show the steps for setting up the two textures:
diffuse texture settings normal map texture settings

  • $\begingroup$ I believe you're overcomplicating it. I set it up with only one texture and no UV. Here's the .blend pasteall.org/blend/33294. UV unwrapping may be necessary for more precise control of where the bumps end up, but since the OP clearly has distorted noise as his/her bumpmap texture, precise control doesn't seen to be a requirement. $\endgroup$ – user7952 Dec 11 '14 at 20:43
  • $\begingroup$ ok , ill take a look $\endgroup$ – Knuckles209cp Dec 11 '14 at 20:48
  • $\begingroup$ was it ment to look like this? prntscr.com/5fr2m5 $\endgroup$ – Knuckles209cp Dec 11 '14 at 20:50
  • $\begingroup$ Yes, that's it. And the size of the bumps can be readily adjusted by tweaking the settings for the distorted noise. By increasing the distorsion value, I got this: sv.tinypic.com/r/24yqlw4/8. And by changing Nabla, Noise distorsion and Basis, it's perfectly possible to tweak the looks quite a lot. $\endgroup$ – user7952 Dec 11 '14 at 20:57

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