This question has been asked before, here: Link blend multiple times
But the question is almost a year old, and there is no answer. How do I link multiple copies of the same character in a scene und make their armatures local ("make proxy"), without double influences?
I added the character using link -> character group. Then I make the rig local by "make proxy" -> character rig group.
Maybe this is worth a seperate question, but I will add it here too (it might be a related issue): The micropolygon displacement is also not working on the linked meshes. I really would like that to work, too.