I have a general question about animation workflow.
I like to do a mixture of motion capture (I have ipisoft) and traditional keyframe animation. It seems that most of the common rigs (rigify, pitchipoy, mhx, blenrig) are very hit-and-miss when it comes having mocap data applied to them (I generally use makewalk). Using makewalk generally requires creating a custom target file for these rigs, and even then the results are often not as stunning as I would hope (lots of foot sliding to clean up, even if the motion capture itself is quite clean).
What does work great(!!) for mocap is the good old-fashioned blender human meta-rig. This creates quite a dilemma. Is it common practice to have multiple copies of your characters each using different rigs throughout a given project. Maybe one that is rigged with the meta-rig for a wide angle motion capture shot, and a BlenRig version when you need a detailed close-up? What is the typical workflow here? It feels insane to have multiple copies of the same character, but I'm coming to the conclusion that it would make the most sense.