This question has been asked before, here: Link blend multiple times

But the question is almost a year old, and there is no answer. How do I link multiple copies of the same character in a scene und make their armatures local ("make proxy"), without double influences?

I added the character using link -> character group. Then I make the rig local by "make proxy" -> character rig group.

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Maybe this is worth a seperate question, but I will add it here too (it might be a related issue): The micropolygon displacement is also not working on the linked meshes. I really would like that to work, too.

  • 1
    $\begingroup$ The first comment there still applies $\endgroup$ Commented Jan 2, 2018 at 19:18
  • $\begingroup$ @DuarteFarrajotaRamos that is really sad to hear, I hoped the 2.79 update might have adresse it somehow. do you know a workaround? the only viable solution for me would ensure a link to the "master file". $\endgroup$
    – yann
    Commented Jan 2, 2018 at 19:20
  • $\begingroup$ Only workaround I know is to make an independent copy of the armature $\endgroup$ Commented Jan 2, 2018 at 19:27
  • $\begingroup$ Please use a new post for each additional question. $\endgroup$
    – user1853
    Commented Jan 2, 2018 at 22:21

1 Answer 1


This is something Blender can't help you with yet.

Solution is to have duplicates for each instance you wish to link:

  • objects can share mesh data, so update to one mesh changes all
  • armatures have to be independent objects

It is smart to have scripts to update all other armatures or modifiers when you do changes to one of those so it's not that time consuming.


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