9
$\begingroup$

I am modeling a laser light in Blender, but I am not sure how to get the results i wish to have. The result should look like the Picture:enter image description here

http://www.marthagarzon.com/contemporary_art/wp-content/uploads/2010/02/mccall6.jpg

$\endgroup$
0

2 Answers 2

19
$\begingroup$

Use an image as the texture for a lamp. (See Avoid distortions when creating projector effect)

and add volume scatter to the world (or create a mesh around the scene as voume scatter domain) so that the beam becomes visible.

enter image description here

Click on the image to enlarge.

More info on volumetric lights and scatterning here and here

$\endgroup$
1
1
$\begingroup$

A way to create this effect is to use blurred object motion.

enter image description here

enter image description here

Details:

  1. Add a curve to the scene that the laser need to follow.
  2. Add an empty. Add a constraint to the empty to follow the animated curve path. This empty will be a target for the laser.
  3. Add a plane.
  4. Add a thin cylinder that will act as the laser.
  5. In edit mode, create a vertex group for the bottom of the cylinder. This vertex group will follow the target.
  6. Add a hook modifier to the cylinder. Set the target to the empty used for the laser target. Set the vertex group on the bottom of the cylinder.
  7. Add a small sphere. This will illuminate the floor. When done, it should resemble something like this enter image description here Setup blur
  8. In the Render Properties panel enable blur and set the number of frames to blur. See this question for more details - Is it possible to simulate a long exposure shot in Blender?

enter image description here 8. For the cylinder and sphere, on the Object Properties panel, enable motion blur, enable deformation, and set the steps to 7. enter image description here 9. Shade the cylinder and sphere with an emissive shader. The brightness can be adjusted using film exposure or emission strength. 10. Render!

The sample file, used to generate the animation in Blender 2.92.0, is here -

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .