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I have an issue with UVs, I want them to show up as subdivided, I have used on my model a subdivide modifier, but it does not affect the UVs, is there a way to get them affected without having to permanently apply the modifier to my mesh? Subdivide UVs is also checked in modifier, but does nothing to them.

Also when unwrapping my character, the ears appear to much distorted, any idea how to improve the distorted areas?

I am using Blender from about a month. Before that I was using Maya. And for such issue I usually used smooth tool to improve the form of the UVs to match more precisely the form of my mesh, is there such a UV tool in Blender? enter image description here

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  • $\begingroup$ I think its called minimize stretch... $\endgroup$ – HenrikD Nov 9 '17 at 9:50
  • $\begingroup$ This helps fix the form of the ear, although the distortion is not completely gone, there's some green and light blue remaining, still though thanks for the help! $\endgroup$ – Frank Smith Nov 9 '17 at 15:26
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When trying to unwrap my model with subdivision applied to it, the distortion issue is solved, so I first mark seam in low poly, then I apply the subdivision to the character as level 3 and then unwrap all good to go. :)

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