I'm trying to manipulate mesh data of an object using animation nodes. While the manipulation of the data works just fine, I always lose the UV maps when generating the output object. I've provided a simplified Blend file here:
This is a screenshot from it:
So basically, all I want to do is preserve the already existing UVs from the source object, and add them to the target. Even the Data Transfer modifier does not provide a solution here, as AN constantly rebuilds the Target object.
A solution where I could easily generate new UV coordinates on the target would also fit my needs.