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So, I want to model a rope bridge in the image below. I attempted to do this by making the individual bridge steps and then applying a curve modifier and then an array modifier.

enter image description here

However, it'a yielding incorrect results:

enter image description here

How do I rectify this? If there is no viable solution for my method any other attempt/method are also acceptable provided they are not too high poly and are easy to unwrap. This is my setup:

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  • $\begingroup$ What happens if you rotate the object 90 degrees in the z axis? $\endgroup$
    – tacofisher
    Commented Oct 22, 2017 at 22:51
  • $\begingroup$ @tacofisher all individual elements rotate, but they don't align $\endgroup$
    – Tejas
    Commented Oct 22, 2017 at 23:09

2 Answers 2

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The order of the modifier of the array should be on top then below the curve modifier.

And the Rotation and scale should be applied

Below i have change the order of the array on top and then the curve modifier.

Then applied the scale and rotation. (Ctrl+A)

Rotate at Z axis 90 degree

With the array increased the count and adjusted the bridge.

Press ctrl+N to flip normals

Adjust the curve to align the starting point

enter image description here

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its caused by the local rotations and the modifier stack. Make sure that for objects all local y is like world y direction. Your modifier order should then be:

do a CTRL + A aplly rotation for all opjbects Edit walkpath direction becomes Y, again ctrl +A aply rotation

mirror on x axis

array (0.00 (x (1.00 (y (0.000 (z

curve (curve on -y

Maybe when done rotate step object over its local y press RYY 180 / 90

then you get this :

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