Here's my problem (2nd attempt at explaining it btw :D)
I got a wooden panel thingy. I selected two array modifiers (x and y axis). Those are not applied yet. I did build a shader (see below), and did adjust it, so that it makes for a reasonable wood texture. I.e.: I did tweak the parameters to achieve just the kind of texture I want across the whole array. The Shader is using procedural Textures and Object Mapping.
The Problem: I need to apply the Array modifier to be able to modify individual objects. When I apply the Array modifier though, the whole texture is messed up (scale and distribution among different objects)
The kind of Solution I hope for: Any way to bake the whole thing "as is": I want just the stuff I got on my screen in preview to be applied as image textures to the individual objects after applying the array modifier.
Any directions on how to solve this? Thanks!
Edit: Here's a screenshot of the Shader and the multiple wooden panels still with an unapplied array modifier.