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I have a simple cylinder which is mirrored on both the X and Y axis.

When I scale it along the X axis, the two halves of the cylinder overlap, rather than scale as it would before the mirror modifier was applied:

enter image description here

I haven't used Blender in a while and I know this is a simple fix.

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Enable Clipping on the mirror modifier:

enter image description here

To get it to scale completely as it would have before deleting half and mirroring, you must use the 3D cursor as the pivot (.). The 3D cursor also has to be in the center of the cylinder. The easiest way to get it there is selecting middle vertices and pressing ShiftS>Cursor to selection.

enter image description here

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