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Often I have something that looks like this:

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In the image above I have the mirror modifier applied to a 12 vertices circle (or a 7 vertices half circle with the mirror modifier applied). Imagining that I have to extrude and scale around the center of the whole object (including both halves), I tend to use the cursor as the pivot, and since it's in the world origin, if often solves the problem, specially when scaling around two axis.

enter image description here

However, things starts to get tricky once the selection isn't aligned with the world origin. In the following image I have a semi circle inside the other, and it's not aligned to the world origin.

enter image description here

What I've been doing for now is creating a new vertex in the middle of the object, often by extruding a new edge to the center of the selection, and moving the pivot to the center of the newly created vertex. That way I can scale around the middle point of the object, mirrored modified included. Since blender doesn't recognize the mirrored part of the object, I can't select the middle circle and align the pivot to the center of the selection.

enter image description here

But by now it's starting to feel more like a hack than how to properly handle that problem, I'm feeling that I might be missing something. Is there a better way to handle this, maybe making blender recognizing both halves? Or should I just use the symmetry tools? Most people seem to use the mirror modifier so it probably is a better option to the symmetry tool (and I've noticed that those tools applies only to translating, and not extruding, cutting etc.)

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  • $\begingroup$ it's better to work with the Mirror modifier but if you've applied it and now you have a symmetrical object, and if you make a change on a side that you want to mirror, the best is to use the Symmetrize tool, this way you don't have to remove half of your object, give it a Mirror modifier and apply $\endgroup$
    – moonboots
    Commented Jun 5, 2022 at 13:00

1 Answer 1

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Instead of extruding a vertex and set the 3D cursor to it, you can select two opposite vertices and hit shift + S -> cursor to selected so the 3D cursor will be in the center of the circle (mirror modifier included)enter image description here

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