I'm trying to offset the mirrored geometry procedurally.
For example, here I have some beams with two simple deforms and a mirror modifier:
But I wish to have the beams interlace and look like this:
Which I got by applying all the modifiers and manually moving one side along the x axis a bit.
I want to find a solution that doesn't involve having to apply all the modifiers, for example being able to offset the mirrored side of the geometry, is this possible?