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I imported a PNG Image Plane, wich Looks like this: PNG Image

Then I changed the material, so it's transparent.

Nodes: Nodes

But the rendered result Looks like this: Render Result

Some parts are missing or they became transparent. Can someone please help me. Is there a way to fix this?

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The second mix shader should be driven by the alpha channel instead of the color. As it stands, "bright" colors will be rendered opaque but the darker branches are transparent. This obviously depends on your image including a proper alpha channel.

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Delete the bottom right nodes, where you're multiplying the image as displacement. For just rendering a plane with transparent parts, you don't need displacement.

Additionally, connect the Alpha from your image texture to the factor of your mix shader, not the color dot.

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