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I want to avoid to cut all necessary supporting loops into the mesh instead I'm searching a non-destructive solution for multiple widths using the bevel modifier.

I tested the various options (edge crease, angle, vertex groups) but none of them seem to work in this case.

How can I have a bigger beveled edge at the red areas but kepping the smaller ones?

enter image description here

Here is the file (Blend-Exchange won't upload me anything.) https://www.sendspace.com/file/ne0eiw

This is what I want to achieve: enter image description here

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2 Answers 2

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You can set different bevel widths using edge bevel weight.

Set default edges at 0.5 bevel weight using CTRL+E - Edge bevel weight and "red" edges at 1.0. When in modifier settings increase width twice and set limit method as weight

enter image description here

You can also get an artifacts because of using subsurf after bevel. But, its easy to fix:

enter image description here

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  1. Select all with A
  2. Deselect, with Shift RMB, the red edges
  3. Make the remaining edges a vertex group and use Bevel modifier > Vertex Group
  4. Apply bevel
  5. Repeat steps 3 and 4 for the red edges but different width.
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  • $\begingroup$ This may work in very simple situations, in my case it creates massive artifacts. Even when I dissolve surrounding edges to let blender create Ngons. $\endgroup$
    – user34324
    Commented Jul 5, 2017 at 13:40

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