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So I've been dinking around with the NetRender function in Blender, using an addon I found to enable GPU NetRender functionality, I'm looking to render single images across multiple slaves

My first idea being to set a render border and send two jobs with different borders to two different machines, but the NetRender doesn't support Borders.

So I fell back on Image Stacking, rendering two shots with different seeds, but due to my idiocy, I can't find a way to merge two pictures of different sample seeds, I have both rendered shots, but can't for the life of me find a way to combine them, in Blender, or in my photo editor of choice, GIMP.

What would be the most optimal way to go about this?

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  • $\begingroup$ Related blender.stackexchange.com/questions/38410/… and blender.stackexchange.com/questions/7126/… $\endgroup$ Commented Jul 4, 2017 at 2:27
  • $\begingroup$ I wasn't necessarily asking for something strictly related to what the best way to go about it was, more how to do it, at all. Through image editors or Blender's compositor, or anything. As of now I'm just overlaying a 50% layer on a 100% layer in GIMP. Although the focus was more on split network rendering. $\endgroup$
    – user41011
    Commented Jul 4, 2017 at 3:19
  • $\begingroup$ Feel free to revert or disapprove my edit if you fell it altered the meaning of your question, or consider rephrasing your question to focus more closely on what your doubts are. $\endgroup$ Commented Jul 4, 2017 at 3:35

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You could try using or writing a program that calculates the average of the pixels and outputs to an image format.

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