Under the Render Properties tab there is a setting to change the seed used for ray tracing. Is there a way to use different seeds on different render layers?
I know this is possible using multiple scenes instead of render layers and linking objects, but that is pretty cumbersome.
render.layers.active_index
gives a different value depending on which renderlayer is active $\endgroup$ – batFINGER Nov 21 '15 at 11:24#render.layers.active_index
in the seed box, but the seed seems to be the same for the two layers. $\endgroup$ – PGmath Nov 21 '15 at 15:48active_index
seems to be the selected render layer, not the one currently rendering. $\endgroup$ – PGmath Nov 21 '15 at 15:54