I can tell this is a simple question but all the tutorials have not worked for my particular task.
I have some walls that Id like to apply a seamless texture to. the walls go in the x and y, some taller than others.
I want the model to unwrap in a way so it looks like it was flattened, with every wall right after the next, so when I apply a texture in an outside program, the uv will be perfectly proportioned. Iv'e tried marking seams but every way I try, it doesn't work right.
Is there something Im missing here?
My Model: How Id like the Uv to look:
There must be an easy way to do this I just cant find anything or I dont know what to look for Thank you very much.