I'm trying to apply a roughness texture (fingerprints) on my mesh but as my object has a particular form, I cannot think of a way to place seams. As you can see on pictures, the seams I placed for now are too visible (I would like the object to rotate on my finale animation so every side are visible).
If I place my seams elsewhere, then my texture is stretched.
I've searched some solutions and I heard of painting texture in order to avoid visible seams but I would like to know if there are other ways.
Thank you in advance!