I've set up a simple scene with an inflow source and an outflow object that the simulated mesh hits perfectly.
Here's a pic of my domain settings:
As you can see I'm using Fluid Particles setting but without any particle system outside this option. It gives me a more interesting and realistic result. The problem is this, however the Fluid Particle option gives me the desirable result in mesh definition, it also creates the secondary particle-mesh that doesn't get removed when it hits my outflow mesh and just goes through.
Here's the illustration:
I even created an additional plane, you can see the black outline (it's solid, just set to wireframe render) and made it outflow, thinking that maybe my main mesh has some problems... didn't help.
What do you think is that a bug or I just missed something?