I am trying to simulate the fluid in a pipe. The fluid obstacle object (pipe) is converted to mesh from a path. I have set a fluid inflow at one end of the pipe and fluid outflow at one end of the pipe. When I try to bake the fluid domain it stays as a cube and nothing happens.
Just as a test, I created a simple pipe (converted to mesh from a path) in another file and tried to flow the fluid through the pipe, it was quite slow and sluggish as compared to the simple pipe extruded from a cube.
Is the failure in the fluid simulation is due to more complexity of the obstacle object or some problem with setting of fluid objects?