I want to unwrap the plane on the mesh to make spider net on the face and later on body.
I tried with the single vertex, with the curve line and now with the plane. I have taken the plane and sub divided by 30 and I added Subsurface modifier to get more sub division.
I added the Shrinkwrap modifier to it. The plane got shrinkwrapped in a good way to the lips and nose but creates problems on the neck and the head side.
What's going wrong with the shrinkwrap? I have tried the project tried negative positive direction and front back options and nearest surface point keeping the offset 0.01, but did not succeed.
Why is the shrinkwrap not wrapping cleanly on the neck side?