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lemon
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What is happening here is the following.

You are using shrinkwrap with the "project" option.

In this case, the mesh is projected along its face's normals (the arrows in the image below)

Even isif two points are close (like in -1-), their projection following the arrows (in -2-), makes a larger segment which is cut by Spiderman's face.

enter image description here

To obtain a better result (with less vertices), you should roughly follow the face curvature so that the projection can be done appropriately.

Here is an example:

enter image description here

What is happening here is the following.

You are using shrinkwrap with the "project" option.

In this case, the mesh is projected along its face's normals (the arrows in the image below)

Even is two points are close (like in -1-), their projection following the arrows (in -2-), makes a larger segment which is cut by Spiderman's face.

enter image description here

To obtain a better result (with less vertices), you should roughly follow the face curvature so that the projection can be done appropriately.

Here is an example:

enter image description here

What is happening here is the following.

You are using shrinkwrap with the "project" option.

In this case, the mesh is projected along its face's normals (the arrows in the image below)

Even if two points are close (like in -1-), their projection following the arrows (in -2-), makes a larger segment which is cut by Spiderman's face.

enter image description here

To obtain a better result (with less vertices), you should roughly follow the face curvature so that the projection can be done appropriately.

Here is an example:

enter image description here

Source Link
lemon
  • 60.8k
  • 3
  • 68
  • 141

What is happening here is the following.

You are using shrinkwrap with the "project" option.

In this case, the mesh is projected along its face's normals (the arrows in the image below)

Even is two points are close (like in -1-), their projection following the arrows (in -2-), makes a larger segment which is cut by Spiderman's face.

enter image description here

To obtain a better result (with less vertices), you should roughly follow the face curvature so that the projection can be done appropriately.

Here is an example:

enter image description here