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I used Shrinkwrap modifier on a sphere to project it on a plane in shading tab even when using Cycles everything look clean and works, but if i try to render the shrinkwrapped sphere appears as black.

Already tried recalculating normals.image 1: shadingtab image 2: rendered file for downloading: file

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Your sphere is smashed on itself because of the Shrinkwrap modifier, it makes the faces overlap which creates this black artefact called Z-Fighting. You need to use a circle for example, instead of a sphere.

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