This is the model I am trying to export to FBX:
I consists of leaves (named "Leaf.001" - "Leaf.006") that are linked duplicates of an original leaf (named "Leaf") created from a plane mesh, and a twig created from a cube mesh.
The problem is if I make the Twig the parent of any of the leaves (in the following case, "Leaf.001" - "Leaf.006") and export the model as a .fbx file, re-importing the file gives me a distorted model:
This problem doesn't occur for leaf models left in the root hierarchy.
The same distortion occurs if I import my .blend file into Unity.
I think it has to do with the leaf meshes, because the distortion doesn't happen for Twig objects children to a Sprig (subdivided cylinder), and Sprigs children to a branch (beveled bezier curve), and so on.